RPCEvents

export declare enum RPCEvents
export declare enum RPCEvents
ActivityInvite=

"ACTIVITY_INVITE"

ActivityJoin=

"ACTIVITY_JOIN"

ActivityJoinRequest=

"ACTIVITY_JOIN_REQUEST"

ActivitySpectate=

"ACTIVITY_SPECTATE"

ChannelCreate=

"CHANNEL_CREATE"

CurrentUserUpdate=

"CURRENT_USER_UPDATE"

EntitlementCreate=

"ENTITLEMENT_CREATE"

EntitlementDelete=

"ENTITLEMENT_DELETE"

Error=

"ERROR"

GameJoin=

"GAME_JOIN"

GameSpectate=

"GAME_SPECTATE"

GuildCreate=

"GUILD_CREATE"

GuildStatus=

"GUILD_STATUS"

MessageCreate=

"MESSAGE_CREATE"

Dispatches message objects, with the exception of deletions, which only contains the id in the message object.
MessageDelete=

"MESSAGE_DELETE"

Dispatches message objects, with the exception of deletions, which only contains the id in the message object.
MessageUpdate=

"MESSAGE_UPDATE"

Dispatches message objects, with the exception of deletions, which only contains the id in the message object.
NotificationCreate=

"NOTIFICATION_CREATE"

This event requires the rpc.notifications.read OAuth2 scope.
Overlay=

"OVERLAY"

OverlayUpdate=

"OVERLAY_UPDATE"

Ready=

"READY"

RelationshipUpdate=

"RELATIONSHIP_UPDATE"

SpeakingStart=

"SPEAKING_START"

SpeakingStop=

"SPEAKING_STOP"

VoiceChannelSelect=

"VOICE_CHANNEL_SELECT"

VoiceConnectionStatus=

"VOICE_CONNECTION_STATUS"

VoiceSettingsUpdate=

"VOICE_SETTINGS_UPDATE"

VoiceSettingsUpdate2=

"VOICE_SETTINGS_UPDATE_2"

VoiceStateCreate=

"VOICE_STATE_CREATE"

Dispatches channel voice state objects
VoiceStateDelete=

"VOICE_STATE_DELETE"

Dispatches channel voice state objects
VoiceStateUpdate=

"VOICE_STATE_UPDATE"

Dispatches channel voice state objects